Call of Duty: Black Ops Cold War - "Break on Through" Bunker/Labs

My environment art work from the Call of Duty: Black Ops Cold War single player campaign level "Break On Through". Work done in-house at Raven Software. My Job was creating the twin look of the bunker and labs areas of the mission. To develop the look, I created a key concept with a 3D render for the labs, and by using other key references provided by Art Director Eric Spray I developed many key materials and assets to use for the space. I was responsible for assembling and building theses spaces from designer blockout with the assets I created and by using other assets created by the other franchise artists. Lighting was done by Raven's own Terry Barnett. Not for download or distribution without prior written approval from Activision.

Demonstration of Laboratory/Bunker transition. Responsible for creating and setting up transition materials for tile-fall moment, and for creation of fractured geo, simluation in Houdini, rigging and animation.

Demonstration of Laboratory/Bunker transition. Responsible for creating and setting up transition materials for tile-fall moment, and for creation of fractured geo, simluation in Houdini, rigging and animation.

Demonstration of Laboratory/Bunker transition. Responsible for creating and setting up transition materials for tile-fall moment, and for creation of fractured geo, simluation in Houdini, rigging and animation.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Bunker door asset. Responsible for model and material, from concept by Raven AD.

Laboratory door asset. Responsible for model and material, from key references.

Wall-mounted electric junction box. Responsible for model and materials, from references.

Wall-mounted electric junction box. Responsible for model and materials, from references.

Modular hallway tile set models. Responsible for models and materials, from references. Fractured tile simulated in Houdini.

Laboratory hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Laboratory hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Laboratory hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Laboratory hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Laboratory hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Laboratory hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Laboratory hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Laboratory hallways. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Modular hallway ceiling pipe and bracket assets. Responsible for models and materials, from references.

Modular hallway ceiling pipe and bracket assets. Responsible for models and materials, from references.

Modular hallway ceiling pipe and bracket assets. Responsible for models and materials, from references.

Modular hallway ceiling pipe and bracket assets. Responsible for models and materials, from references.

Laboratory/Bunker destruction. Responsible for arting up the destruction and creating debris for the transition. Lighting by Raven Artist Terry Barnett.

Laboratory/Bunker destruction. Responsible for arting up the destruction and creating debris for the transition. Lighting by Raven Artist Terry Barnett.

Laboratory/Bunker destruction. Responsible for arting up the destruction and creating debris for the transition. Lighting by Raven Artist Terry Barnett.

Laboratory/Bunker destruction. Responsible for arting up the destruction and creating debris for the transition. Lighting by Raven Artist Terry Barnett.

Laboratory/Bunker transition moment. Responsible for taking this space to final look, creating and setting up transition materials for tile-fall moment, and for creation of fractured geo, simluation in Houdini, rigging and animation. Lighting by Raven Art

Laboratory/Bunker transition moment. Responsible for taking this space to final look, creating and setting up transition materials for tile-fall moment, and for creation of fractured geo, simluation in Houdini, rigging and animation. Lighting by Raven Art

Laboratory/Bunker transition moment. Responsible for taking this space to final look, creating and setting up transition materials for tile-fall moment, and for creation of fractured geo, simluation in Houdini, rigging and animation. Lighting by Raven Art

Laboratory/Bunker transition moment. Responsible for taking this space to final look, creating and setting up transition materials for tile-fall moment, and for creation of fractured geo, simluation in Houdini, rigging and animation. Lighting by Raven Art

Laboratory/Bunker transition moment. Responsible for taking this space to final look, creating and setting up transition materials for tile-fall moment, and for creation of fractured geo, simluation in Houdini, rigging and animation. Lighting by Raven Art

Laboratory/Bunker transition moment. Responsible for taking this space to final look, creating and setting up transition materials for tile-fall moment, and for creation of fractured geo, simluation in Houdini, rigging and animation. Lighting by Raven Art

Laboratory/Bunker transition. Responsible for creating and setting up transition materials for tile-fall moment, and for creation of fractured geo, simluation in Houdini, rigging and animation. Lighting by Raven Artist Terry Barnett.

Demonstration of tile simulation running in Houdini. Assets are fractured and simulated in Houdini, and then rigged and exported in Maya.

Laboratory exam room. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Laboratory exam room. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Tripod medical examination lamp. Responsible for models and materials, from references, with Direction from AD Eric Spray.

Tripod medical examination lamp. Responsible for models and materials, from references, with Direction from AD Eric Spray.

Laboratory exam room. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Laboratory exam room. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Laboratory exam room. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Laboratory exam room. Responsible for taking this space to final look from designer blockout using assets I created and assets from other artists. Lighting by Raven Artist Terry Barnett.

Laboratory/bunker tile material, clean. Created in Maya/Zbrush/Substance Painter.

Laboratory/bunker tile material, clean. Created in Maya/Zbrush/Substance Painter.

Laboratory/bunker tile material, aged. Created in Maya/Zbrush/Substance Painter.

Laboratory/bunker tile material, aged. Created in Maya/Zbrush/Substance Painter.

Laboratory/bunker tile material, ruined. Created in Maya/Zbrush/Substance Painter.

Laboratory/bunker tile material, ruined. Created in Maya/Zbrush/Substance Painter.