Call of Duty: Black Ops Cold War - Flow maps in Houdini

My environment art work from the Call of Duty: Black Ops Cold War single player campaign level "Break On Through". Work done in-house at Raven Software. My Job was to create functional flow maps for the running bodies of water through the level using the world geometry to generate vector information in Houdini. Not for download or distribution without prior written approval from Activision.

Final results for various areas of the level, seen in-engine.

Here a water body is converted from level go into dense quads because flow information is stored by color per-vertex.

Here a water body is converted from level go into dense quads because flow information is stored by color per-vertex.

Obstacle geometry is imported in place in Houdini.

Obstacle geometry is imported in place in Houdini.

Flow plane is imported in place.

Flow plane is imported in place.

Obstacle flow imformation is generated using Houdini SOPs.

Obstacle flow imformation is generated using Houdini SOPs.

Custom flow information is painted.

Custom flow information is painted.