My environment art work from the Call of Duty: Black Ops Cold War single player campaign level "Break On Through". Work done in-house at Raven Software. My Job was to develop a river/canyon look based on features native to Vietnam. To develop the look, I started with many key references, and from concepts provided by Raven Concept Artist Wes Tippets. I used a mixture of existing assets, photogrammetry data, and procedural Houdini to create essential items, such as rock features, natural set dress and materials. I was responsible for assembling and building theses spaces from designer blockout with the assets I created and by using other assets created by the other franchise artists. Lighting was done by Ross Jackson and Terry Barnett. Not for download or distribution without prior written approval from Activision.
(Turn on your Sound!!) River/Canyon environment, Lighting was done by Ross Jackson and Terry Barnett.
(Turn on your Sound!!) River/Canyon environment, Lighting was done by Ross Jackson and Terry Barnett.