Call of Duty: Black Ops Cold War - "Break on Through" River Canyon

My environment art work from the Call of Duty: Black Ops Cold War single player campaign level "Break On Through". Work done in-house at Raven Software. My Job was to develop a river/canyon look based on features native to Vietnam. To develop the look, I started with many key references, and from concepts provided by Raven Concept Artist Wes Tippets. I used a mixture of existing assets, photogrammetry data, and procedural Houdini to create essential items, such as rock features, natural set dress and materials. I was responsible for assembling and building theses spaces from designer blockout with the assets I created and by using other assets created by the other franchise artists. Lighting was done by Ross Jackson and Terry Barnett. Not for download or distribution without prior written approval from Activision.

(Turn on your Sound!!) River/Canyon environment, Lighting was done by Ross Jackson and Terry Barnett.

(Turn on your Sound!!) River/Canyon environment, Lighting was done by Ross Jackson and Terry Barnett.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River canyon, waterfall area. Responsible for taking this space to final look from designer blockout using assets I created and assets from other franchise artists. Lighting: Raven Artists Terry Barnett and Ross Jackson. VFX: Raven Artist Cliff Westfall.

River driftwood asset proccessed from photogrammetry photos in Houdini using Reality Capture with a workflow developed by Raven Tech Artist Josh Terry.

River driftwood asset proccessed from photogrammetry photos in Houdini using Reality Capture with a workflow developed by Raven Tech Artist Josh Terry.

Rope ladder assets. Responsible for model and material, from key references.

Rope ladder assets. Responsible for model and material, from key references.

River canyon rockwall asset proccessed from photogrammetry photos in Houdini using Reality Capture with a workflow developed by Raven Tech Artist Josh Terry.

River canyon rockwall asset proccessed from photogrammetry photos in Houdini using Reality Capture with a workflow developed by Raven Tech Artist Josh Terry.

Riverbank edge and river stones assets proccessed from photogrammetry photos in Houdini using Reality Capture with a workflow developed by Raven Tech Artist Josh Terry.

Riverbank edge and river stones assets proccessed from photogrammetry photos in Houdini using Reality Capture with a workflow developed by Raven Tech Artist Josh Terry.

River stones and boulders generated procedurally in Houdini. Textured in Substance Painter.

River stones and boulders generated procedurally in Houdini. Textured in Substance Painter.

River stones material proccessed from photogrammetry photos in Houdini using Reality Capture with a workflow developed by Raven Tech Artist Josh Terry.

River stones material proccessed from photogrammetry photos in Houdini using Reality Capture with a workflow developed by Raven Tech Artist Josh Terry.