My environment art work from the Call of Duty: Infinite Warefare Ship Assault Missions. Work done in-house at Raven Software.
Responsible for various materials and models for the Call of Duty: Infinite Warfare single player mission, "Operation Blood Storm". I was tasked with creating many of the 'SDF' look materials, including padded insulations, wrapped plastics, epoxy floors, modular wire model sets, and rubber partition modular systems, to name a few. The created materials were arranged in editor, and I was responsible for world building with them.