Call of Duty: Infinite Warefare - Ship Assaults

My environment art work from the Call of Duty: Infinite Warefare Ship Assault Missions. Work done in-house at Raven Software.

Responsible for various materials and models for the Call of Duty: Infinite Warfare single player mission, "Operation Blood Storm". I was tasked with creating many of the 'SDF' look materials, including padded insulations, wrapped plastics, epoxy floors, modular wire model sets, and rubber partition modular systems, to name a few. The created materials were arranged in editor, and I was responsible for world building with them.

Rubber accordion assets. These were designed to solve an issue with making modular hallways with elevation changes and curved corners of any angle. The model and material could be shaped to fit any gaps.

Rubber accordion assets. These were designed to solve an issue with making modular hallways with elevation changes and curved corners of any angle. The model and material could be shaped to fit any gaps.

Rubber floor track material, used throughout the hallways in the Ship Assault missions.

Rubber floor track material, used throughout the hallways in the Ship Assault missions.

Automated drone floor material. Made up the track floor throughout the Ship Assault mission hallways.

Automated drone floor material. Made up the track floor throughout the Ship Assault mission hallways.

SDF corrugated support asset for any Ship Assault/SDF themed missions.

SDF corrugated support asset for any Ship Assault/SDF themed missions.

SDF Barrier model assets.

SDF Barrier model assets.

Modular wire bundle and support bracket assets.

Modular wire bundle and support bracket assets.

SDF Airlock frame asset. Created to match the SDF look.

SDF Airlock frame asset. Created to match the SDF look.

Set of modular airlock detail assets, used to populate similar detail inside airlocks and other areas.

Set of modular airlock detail assets, used to populate similar detail inside airlocks and other areas.

Plastic-wrapped corrugated support world material, made to cheapen areas where there was too much geometry.

Plastic-wrapped corrugated support world material, made to cheapen areas where there was too much geometry.

Power core hatch for Shipyard.

Power core hatch for Shipyard.

Rubber insulated padding material, comes in mylar gold and mylar silver variations.

Rubber insulated padding material, comes in mylar gold and mylar silver variations.

Black epoxy material treadplate for SDF themed missions.

Black epoxy material treadplate for SDF themed missions.

Black epoxy material for SDF themed missons.

Black epoxy material for SDF themed missons.

Gold mylar material made from scan data.

Gold mylar material made from scan data.