Call of Duty: Infinite Warefare - Operation Blood Storm

My environment art work from the Call of Duty: Infinite Warefare single player campaign level "Operation Blood Storm". Work done in-house at Raven Software.

Responsible for various materials and models for the Call of Duty: Infinite Warfare single player mission, "Operation Blood Storm". I was tasked with creating many of the 'SDF' look materials, including padded insulations, wrapped plastics, epoxy floors, modular wire model sets, and rubber partition modular systems, to name a few. The created materials were arranged in editor, and I was responsible for world building with them.

Not for download or distribution without prior written approval from Activision.

Plastic wrapped filtration unit, shape created in Marvelous Designer.

Plastic wrapped filtration unit, shape created in Marvelous Designer.

Variation of the rubber accordion partition asset, instead using plastic polymer material. Created in Marvelous Designer.

Variation of the rubber accordion partition asset, instead using plastic polymer material. Created in Marvelous Designer.

Shipyard corridor servers. These assets were designed to pop out for gameplay as cover objects.

Shipyard corridor servers. These assets were designed to pop out for gameplay as cover objects.

Clear plastic polymer material for the Shipyard mission. Created in marvelous designer.

Clear plastic polymer material for the Shipyard mission. Created in marvelous designer.

Floor chock. These were designed to plug thicker piping/cabling into to allow players to cross over the tall cables and pipes smoothly.

Floor chock. These were designed to plug thicker piping/cabling into to allow players to cross over the tall cables and pipes smoothly.