I've been having some fun in my free time making environments in VR using Source 2/HL:A SDK. Building worlds and making assets for VR environments is a completely different experience and being able to 'touch' and move through the spaces you make in VR is a pretty rewarding feeling. There's a magic to VR that I feel when making spaces that I haven't felt for a long time. This is a WIP space that I may leave unfinished due to time constraints, but I've had a blast with it regardless--the Source 2 tools are excellent and well suited for building VR spaces.
Rock scans from megascan, mixed together in Quixel Mixer. Asset shots via Marmoset.