Call of Duty: WWII - Liberation - Basement

My environment art work from the Call of Duty: WWII single player campaign level "Liberation". Work done in-house at Raven Software. My Job was to detail the basement of the Nazi occupied Paris Police Department building. With direction and concepts from Raven art director Eric Spray, I created various assets and treatments, and used existing materials and assets to detail the space. Some of the assets I created are shown in detail.

Not for download or distribution without prior written approval from Activision.

Basement entryway and stairwell. Detailed with treatments developed by me using new and existing materials and assets.

Basement entryway and stairwell. Detailed with treatments developed by me using new and existing materials and assets.

Basement brick support pillar assets.

Basement brick support pillar assets.

Basement cellars. Detailed with treatments developed by me using new and existing materials and assets.

Basement cellars. Detailed with treatments developed by me using new and existing materials and assets.

Basement rough brick material.

Basement rough brick material.

Basement entryway and stairwell. Detailed with treatments developed by me using new and existing materials and assets.

Basement entryway and stairwell. Detailed with treatments developed by me using new and existing materials and assets.

Chains asset, used indoor and outdoor in "Liberation"

Chains asset, used indoor and outdoor in "Liberation"

Basement entryway and stairwell. Detailed with treatments developed by me using new and existing materials and assets.

Basement entryway and stairwell. Detailed with treatments developed by me using new and existing materials and assets.

Rolled rug asset.

Rolled rug asset.

Basement cellars. Detailed with treatments developed by me using new and existing materials and assets.

Basement cellars. Detailed with treatments developed by me using new and existing materials and assets.

Cellar door and brick archway assets.

Cellar door and brick archway assets.

Basement cellars. Detailed with treatments developed by me using new and existing materials and assets.

Basement cellars. Detailed with treatments developed by me using new and existing materials and assets.

Basement cellars. Detailed with treatments developed by me using new and existing materials and assets.

Basement cellars. Detailed with treatments developed by me using new and existing materials and assets.

Cellar gate and brick archway assets.

Cellar gate and brick archway assets.

Cellar gate and brick archway assets.

Cellar gate and brick archway assets.

Elevator asset. Detailed with treatments developed by me using new and existing materials and assets.

Elevator asset. Detailed with treatments developed by me using new and existing materials and assets.

Ornate elevator asset.

Ornate elevator asset.

Ornate elevator asset.

Ornate elevator asset.

Ornate elevator asset.

Ornate elevator asset.

Elevator and elevator cage assets, constructed from modular sets. Some portions of the elevator mechanism is built from existing assets. Hallway treatment by other artists on the Raven art team.

Elevator and elevator cage assets, constructed from modular sets. Some portions of the elevator mechanism is built from existing assets. Hallway treatment by other artists on the Raven art team.

Decorative gate asset, used for blocking off play spaces and for the elevator cage detail.

Decorative gate asset, used for blocking off play spaces and for the elevator cage detail.

Basement entryway and stairwell. Detailed with treatments developed by me using new and existing materials and assets.

Basement entryway and stairwell. Detailed with treatments developed by me using new and existing materials and assets.

Decorative gate asset, used for blocking off play spaces and for the elevator cage detail.

Decorative gate asset, used for blocking off play spaces and for the elevator cage detail.