Call Of Duty: Black Ops 3 - Sandcastle

My environment art work from the Call of Duty: Black Ops 3 single player campaign level "Sandcastle". Work done in-house at Raven Software.

I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models, large cylindrical tank assets, and sand materials. These items were arranged by me in editor.

Not for download or distribution without prior written approval from Activision.

Created materials and models for Black Ops 3 single player mission: Sandcastle. I created sand dune models, rocky out crops and world materials. Then I assembled these in our level editor.

Created materials and models for Black Ops 3 single player mission: Sandcastle. I created sand dune models, rocky out crops and world materials. Then I assembled these in our level editor.

Created materials and models for Black Ops 3 single player mission: Sandcastle. I created sand dune models, rocky out crops and world materials. Then I assembled these in our level editor.

Created materials and models for Black Ops 3 single player mission: Sandcastle. I created sand dune models, rocky out crops and world materials. Then I assembled these in our level editor.

Created materials and models for Black Ops 3 single player mission: Sandcastle. I created sand dune models, rocky out crops and world materials. Then I assembled these in our level editor.

Created materials and models for Black Ops 3 single player mission: Sandcastle. I created sand dune models, rocky out crops and world materials. Then I assembled these in our level editor.

Created materials and models for Black Ops 3 single player mission: Sandcastle. I made some buildings and variants based on existing assets. Then I assembled these in our level editor.

Created materials and models for Black Ops 3 single player mission: Sandcastle. I made some buildings and variants based on existing assets. Then I assembled these in our level editor.

Created materials and models for Black Ops 3 single player mission: Sandcastle. I created sand dune models, rocky out crops and world materials. Then I assembled these in our level editor.

Created materials and models for Black Ops 3 single player mission: Sandcastle. I created sand dune models, rocky out crops and world materials. Then I assembled these in our level editor.

Created materials and models for Black Ops 3 single player mission: Sandcastle. I created sand dune models, rocky out crops and world materials. Then I assembled these in our level editor.

Created materials and models for Black Ops 3 single player mission: Sandcastle. I created sand dune models, rocky out crops and world materials. Then I assembled these in our level editor.

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models

Level geometery creation in editor, materials and models for Black Ops 3 single player mission: Sandcastle. I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models