My environment art work from the Call of Duty: Black Ops 3 single player campaign level "Sandcastle". Work done in-house at Raven Software.
I was responsible for various models and materials, including the mylar wrapped pipe sets and some structural models, scaffoldings, suppport models, large cylindrical tank assets, and sand materials. These items were arranged by me in editor.
Not for download or distribution without prior written approval from Activision.