Call of Duty: WWII - Liberation - Notre Dame Cathedral

My environment art work from the Call of Duty: WWII single player campaign level "Liberation". Work done in-house at Raven Software. My Job was to recreate the west-facing portion of the Notre Dame. I made all materials and models for the cathedral from scratch. The cathedral is made up of models, and portions of in-editor geo. Other sections of the vista, as seen in screenshots, were created by other artists on the Raven art team.

Not for download or distribution without prior written approval from Activision.

Notre Dame Cathedral.

Notre Dame Cathedral.

Notre Dame Cathedral.

Notre Dame Cathedral.

Notre Dame Cathedral.

Notre Dame Cathedral.

Notre Dame Cathedral.

Notre Dame Cathedral.

Notre Dame Cathedral.

Notre Dame Cathedral.

Notre Dame Cathedral.

Notre Dame Cathedral.

The West Rose Window detail, left and right windows.

The West Rose Window detail, left and right windows.

Galerie des Chimiéres detail, modular parts.

Galerie des Chimiéres detail, modular parts.

Portal of the Last Judgement/Portal to the Virgin/Portal to Saint Anne detail.

Portal of the Last Judgement/Portal to the Virgin/Portal to Saint Anne detail.

Galerie des Chimiéres detail, modular parts.

Galerie des Chimiéres detail, modular parts.

South Tower detail, modular parts.

South Tower detail, modular parts.

The King's Gallery details, some handrails, and gargoyles.

The King's Gallery details, some handrails, and gargoyles.

World materials: cathedral bricks, detail trim sheet, and various detail decals.

World materials: cathedral bricks, detail trim sheet, and various detail decals.

The King's Gallery sculptures, highpoly sculpts and baked cards. Modeled and sculpted in Zbrush, clothing and robes made in Marvelous Designer.

The King's Gallery sculptures, highpoly sculpts and baked cards. Modeled and sculpted in Zbrush, clothing and robes made in Marvelous Designer.

Notre Dame Cathedral.

Notre Dame Cathedral.